This character is available for download here.
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I would like to share a solution I've come up with for the legs of this character. After rigging the leg using the 'reverse foot' setup I commonly use, it was immediately obvious that it wouldn't be sufficient for this character. In a reverse foot rig, the ankle stays in place as the leg moves, since it is usually resting on the ground. However for a T-rex, the ankle is in the air, so having it stay stationary while the character is positioned did not feel natural at all.
Here is a blend file demonstrating both techniques so you can see the difference for yourself. The ankle bone is likely to flip if the foot control is rotated forward too far, but since the ankle target is accessible to the animator, I don't feel it is a problem - you can just grab it and move it back.